Types of bets

All bets are regular time only unless otherwise stated in the betting Line or current Rules.

Specifics of Accepting Football Bets
  1. Bets on football matches are accepted for scheduled regular time - 90 minutes (2 halves of 45 minutes each) and additional (compensated) time, unless the Line provides otherwise. This time does not include extra time or penalty shootout.
  2. Additional time added to the first half is counted as the 45th minute of the match. Additional time added to the second half is counted as the 90th minute of the match. In matches of a different format (instead of 2 halves of 45 minutes each including additional time), the Company is not obliged to inform the users about the number of periods and/or the duration of each period, and is not responsible if the user is not aware of the format of the match prior to placing a bet. If a change of format has resulted in the offering of incorrect odds, the Company retains the right to cancel such bets with the odds 1.0.
  3. In non-standard unforeseen situations, the Company shall reserve the right to cancel registered Bets.
  4. For friendly Matches, the schedule is adopted before the beginning of the tournament. It is recommended to obtain the information about the schedule from independent information sources.
  5. Bets on friendly and youth matches can be settled based on the official match result announced by the referee even if the full regular time (90 minutes) was not played.
  6. In Lines, unless agreed otherwise, the local team is located on the left, and the visiting team is on the right. If a Match is played on a neutral pitch or if the local team is not determined, for convenience in Lines the first announced team (the team on the left) is taken as the local team, and the team on the right is taken as the visiting team.
  7. Where a Match takes place on a pitch other than the announced one, all Bets for such Match can be canceled.
  8. Bets on statistical indicators may be calculated within 1 hour after the end of the Match.
  9. The number of corner kicks for the Championship of Russia (Premier League) is calculated on the third day after the end of the match. If the sources listed in Main Information Sources do not provide official data about the number of corner kicks, the Bets will be returned.
  10. In Bets on The Highest by Championship Results for the World and European Football Championships, the priority is on the stage that the teams reached.
  11. The Bets on the Team to Score More Goals and on the Team to Score (Concede) Most (Least) Goals for the World and European Football Championships are calculated with regard to extra time, without penalty shootouts. If there is an equal number of scored/conceded goals, the Bets are returned.
  12. The Bets on football matches marked with "extra time" are calculated without taking into account penalty shootouts. The Bets on post-match penalty kicks are accepted separately (penalty shootout).
  13. When accepting and calculating Bets on yellow and red cards, only the cards given within the normal time (90 minutes) of the Match will count, where a yellow card will be taken as one card, and a red card will be taken as two yellow cards. A repeated yellow card will count as one red card, i.e. one participant may have a total of maximum three cards for a Match.
  14. When accepting and calculating Bets on the number of cards expressed in points, only the cards given within the normal time (90 minutes) of the Match will count, with 10 points charged for a yellow card, and 25 points for a red card. A second yellow card will count as one red card, i.e. one participant may have a total of maximum 35 points per Match.
  15. Yellow and red cards given to the field players and the goalkeeper after the final whistle, and the cards shown to persons other than the players (substituted players, trainers, substitutes' bench players not playing) will not be taken into account when calculating the Bets.
  16. The number of yellow and red cards, corner kicks, and goal post hits is determined by video broadcasting. If the broadcasting is interrupted or is not made, the results for the number of yellow and red cards or corner kicks will be taken from official information sources. All other statistical indicators (offsides, fouls, substitutions, etc.) are taken only from official information sources. A substitution made on the 46th minute according to an official source shall for calculation purposes be deemed made during half time. A corner kick shot again shall for calculation purposes count as one.
  17. Corner kicks awarded but not made shall not be taken into account in calculating Bets.
  18. Own goals (for example, in the Next Goal Scorer Bet) shall not count.
  19. All players who take (took) part in the Match from its beginning or from the previous goal shall be deemed Match participants.
  20. All players taking part in the Match are included in the lists. If for any reason a goal is scored by a player not included in the list, the bets on the players included in the list shall remain in effect.
  21. This specifics of Accepting Football Bets form part of the Client Agreement. The original text of this rules is in English. Any language translations will be based on the original English text. The original English version will prevail, including in case of any conflicts between the original English text and an another language text of these rules.
  22. Entering into the Client Agreement, you agree at the same time with these specifics of Accepting Football Bets at the Company Website (including by mobile apps).
Hockey betting specifics
  1. Unless otherwise specified, all bets calculations are based on the result at the end of the game’s regular time (60 minutes of play, 3 periods of 20 minutes each). Overtime and a shootout series are counted only in bets on the winner of the game, the total of the game, moving on to the next round or a different league, the winner of the competition, etc. The overtime appointed by the sum of the results of two matches is taken into account only in the bets on moving on to the next round or a different league, the winner of the competition, etc.
  2. In the event that the game is interrupted or postponed and doesn’t resume within 48 hours, all non-calculated bets will be canceled.
Basketball betting specifics
  1. Bets are settled based on the result at the end of the regular time of the match (48 minutes of play, 4 quarters of 12 minutes each or 40 minutes of play, 4 quarters of 10 minutes each or 2 halves of 20 minutes each) unless otherwise stated in the Line. Overtime assigned based on the sum of the results of two matches is taken into account only in the bets on moving on to the next round or a different league, the winner of the competition, etc. If at the end of the match a draw is recorded, all bets on the winner of the match will be canceled.
  2. In the event that the match is interrupted or postponed and doesn’t resume within 48 hours, all non-calculated bets will be canceled.
Tennis betting specifics
  1. If a match is interrupted due to a player's refusal or disqualification, prematch bets on the match winner remain valid if the first set was fully played, i.e. the winner is considered to be the player who has passed to the next round (won the tournament). If it's live betting, live bets on the match winner will be void (settled at odds of 1.0). All bets on the match that cannot be settled are cancelled (returned with the odds of 1.0), except for the cases when the results of the bet were already determined at the moment of the match interruption.
  2. If the refusal (disqualification) occurred before the beginning of the match, all bets on the match are cancelled with the odds 1.0.
  3. In the event that the format of a match has changed (the number of sets played), bets on the result of the match remain valid if the first set was fully played. Other markets will be void, unless the results of a bet are already unambiguously determined. In such cases, all bets remain valid.
  4. Bets remain valid in the following cases:
    • change of the court surface;
    • change of venue;
    • replacement of a closed court with an outdoor court.
  5. If the start of the match is delayed or the match is postponed for any reason, all bets remain valid until the end of the match or until the end of the tournament.
  6. A super tie-break is considered as a one-game set. This is accounted for in the calculation of bets on total games.
Volleyball betting specifics
  1. Bets on playing for points. Bets are available during the game and are calculated based on the official result of the game. If, by the decision of the referees, the results of one or several plays are canceled, the bets on these plays are calculated based on the result after the replay. Bets on the points not played out by the end of the game are canceled.
  2. In the event that the game is interrupted or postponed and doesn’t resume within 48 hours, all non-calculated bets will be canceled.
Cricket betting specifics
  1. A bet is made on the full game and is valid until the game finishes, which may be played over more than one day.
  2. If matches are affected by poor weather conditions, bets will be settled according to the official result.
  3. If the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void, unless the results of a bet are already unambiguously determined.
Outright bet
An outright bet is a bet placed on the outcome of an entire league or competition as opposed to a single bet on an individual game or event. Players can make an outright bet before the competition begins but markets are often open whilst the competition is taking place. Outright bets will be settled based on the final outcome of an entire competition.
Dead heat
A dead heat in betting is when two or more competitors or teams finish level at the end of an event with no tie option being available. In the event of a dead heat the stake money on a selection is divided by the number of runners or competitors involved in the dead heat. The full odds are then paid proportionately to the divided stake, with the remainder of the stake money being treated as a losing stake.


Types of bets
Outcome
The bet refers to one of three possible outcomes of the Match: local team wins, score draw, visiting team wins.
Total
A Bet on the total sum of goals scored in a match. It is required to guess the sum of goals to be scored during the Match: above or below a definite number. There are two types of totals: integers and 0.5 multiples.
In the case of “Total Above 2.0”, the gain is paid if the sum of goals scored during the Match is at least 3. If there was 1 goal or the teams scored no goals by the end of regular time, this is a loss. If the teams ended 1:1, 2:0 or 0:2, the bet will be returned with a odds of 1.0.
0.5 multiple bets refer to a bigger or smaller number and can only have two possible outcomes: win or loss. “Total Above 2.5” wins if the sum of goals scored during the Match is at least 3. Conversely, “Total Below 2.5” wins if the sum of goals scored during the Match is up to 2.
Asian Total
A bet on the sum of goals in a match with an increment of 0.25 split into two. For example, if you bet $100 on Asian Total Over 3.25, you in fact have two bets – $50 on Total Over 3.0 and $50 on Total Over 3.5. For both parts of your bet to win, the sum of goals in the match must be 4 or more. If 3 goals are scored, one half of your bet is returned with a odds of 1, while the other is lost. If the sum of goals is up to 2, the whole bet is lost.
European Handicap
A bet on a team’s win with regard to positive or negative integral handicap. Your bet wins only if your selected team wins. If the match ends in a draw or your selection loses, your bet counts as lost. For example, if you bet on the local team with a +1 handicap, and the match ends at 1:2, the result is a score draw of 2:2 and your bet loses.
Asian Handicap
A bet on a team’s win with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet $100 on victory of the home team with an Asian handicap of 1.25, the bet will be split into two – $50 with a +1.0 handicap and $50 with a +1.5 handicap. If the match ends at 2:2, the whole bet wins. If the score is 1:2, half of your bet will be returned with a odds of 1.0, while the other half will lose. If the final result is 0:2, both halves of your bet will lose.
Draw No Bet
A bet on the victory of one of the teams. If the game ends in a draw, the bet is returned with a odds of 1.0.
Favorite Over Remaining Time
A bet on the favorite of the match in the time remaining starting from bet acceptance. Goals scored before the bet is accepted are not taken into account.
Next Goal
A bet that the next goal will be scored by the local team, by the visiting team or that there will be no more goals in the match.
Double Outcome
A bet that the match will end in a win of the local team or in a draw, or in a win of the visiting team or in a draw, or in a win of the local team or the visiting team.
Correct Score
A bet on the correct score that the teams will have at the end of the regular time or its half (e.g. the 1st half, 1st set etc).
Exact Amount of Local Team Goals
A bet on the correct sum of goals that the local team will score in the match.
Exact Away Goals
A bet on the exact sum of goals that the visiting team will score in the match.
Home Goals
A bet on the sum of goals or under/over betting. For instance, it is possible to bet that the local team shall score 2, more than 2 or less than 2 goals.
Goals Scored by the Visiting Team
A bet on the number of away goals or under/over betting. For example, you can bet that the visiting team will score 2, over 2, or under 2 goals.
To Score/Not to Score
A bet whether both teams will or will not score during regular time. The bet loses if neither team scores and wins if the match ends with scoring.
Outcome and Goals
A bet on the winner specifying the sum of goals that will be scored in the match or over/under. For instance, you can bet that the local team would win with the sum of goals scored during regular time equaling 3, more than 3 or less than 3.
Exact Amount of Goals
A bet on sum of goals that will be scored in the match by both teams.
Odd or Even
A bet on the odd or even sum of goals scored by both teams in the match. A whitewash at the end of regular time is deemed an equivalent of even score.
Efficient Half
A bet that more goals will be scored in the first half, second half, or equally in both halves.
First to Score
A bet on the team to play the ball from the midfield.
Outcome After First Half
A bet on the team to score more goals or on a draw in the first half.
First Half Total
A bet on the sum of goals scored in the first half. You can bet on the exact sum of goals to be scored over the half by both teams, or a greater/smaller number.
First Half Asian Total
A bet on the sum of goals in the first half with an increment of 0.25 split into two. For example, if you bet $100 on Asian Total Over 3.25, you in essence have two bets – $50 on Total Over 3.0 and $50 on Total Over 3.5. For both parts of your bet to win, the sum of goals in the first half must be 4 or more. If 3 goals are scored in the first half, one half of your bet is returned with a odds of 1, while the other is lost. If the match ends with 2 goals or less, the whole bet loses.
First Half Asian Handicap
A bet on the first half outcome with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet $100 on the leadership of the home team with an Asian handicap of 1.25, the bet will be split into two – $50 with a +1.0 handicap and $50 with a +1.5 handicap. If the first half ends at 2:2, the whole bet wins. If the score is 1:2, half of your bet will be returned with a odds of 1.0, and the other half will win. If the result is 0:2, both halves of the bet will lose.
Which team wins the rest of the First Half
A bet on the leader of the first half in the time remaining starting from bet acceptance. Goals scored by teams before the bet is accepted do not count.
First Half Next Goal
A bet on the team to score the next goal in the first half or on no more goals in the first half.
First Half Correct Score
A bet on the correct score in the first half.
First Half Home Goals
A bet on the correct sum of goals that the local team will score in the first half.
First Half Away Goals
A bet on the exact sum of goals that the visiting team will score in the first half.
First Half Sum of Goals
A bet on the correct sum of goals that both teams will score in the first half.
Second Half Outcome
A bet on the team to score more goals in the second half or on equal goals.
Second Half Sum of Goals
A bet on the total sum of goals that the teams will score in the second half. There is also an option of over/under betting.
Extra Time Outcome
A bet on the team to score more goals in extra time or on equal goals.
Extra Time Sum of Goals
A bet on the total sum of goals that the teams will score in extra time. There is also an option of over/under betting.
Which team wins the rest in Overtime
A bet on the team to score more goals in the remaining extra time starting from bet acceptance. Goals scored in extra time before the bet is accepted are not taken into account.
Extra Time Next Goal
A bet on the team to score the next goal in extra time or that there will be no more goals.
Extra Time Asian Handicap
A bet on the extra time outcome with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet $100 on the leadership of the home team with an Asian handicap of 1.25, the bet will be split into two – $50 with a +1.0 handicap and $50 with a +1.5 handicap. If extra time ends at 2:2, the whole bet wins. If the score is 1:2, half of your bet will be returned with a odds of 1.0, and the other half will win. If the result is 0:2, both halves of the bet will lose.
Extra Time Correct Score
A bet on the exact sum of goals that the teams will score in extra time.
First Extra Time Half Asian Handicap
A bet on the extra time first half outcome with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet $100 on the leadership of the home team with an Asian handicap of 1.25, the bet will be split into two – $50 with a +1.0 handicap and $50 with a +1.5 handicap. If the first half of extra time ends at 2:2, the whole bet will win. If the score is 1:2, half of your bet will be returned with a odds of 1.0, and the other half will win. If the result is 0:2, both halves of the bet will lose.
Correct Score During First Extra Time Half
A bet on the correct score that the teams will have in the first half of extra time.
Extra Time First Half Outcome
A bet on the leader of the first half of extra time or on a draw.
Penalty Shootout Outcome
A bet on the team to score more goals in the penalty shootout.
Penalty Shootout Next to Score
A bet on the team to score the next goal in the penalty shootout.
Exact Time of Next Goal
A bet on the period of time when the next goal will be scored. There is the following range of intervals: 01–15, 16–30, 31–45, 46–60, 61–75, 76–90 minutes of the Match. You can bet on no more goals as well.
Reaching Next Fall
A bet on the team to pass to the next round.
To Win the Final
A bet on the team to win in the final round.
Third Place
A bet on the team to take the third place in the tournament.
Winning Option
A bet on the team and method in which the team wins the match. Bets are accepted for the victory of teams in regular time, extra time or penalty shootout.
Corner Total
A bet on the team to make more corner kicks in regular time.
Total Corner Kicks
A bet on the total number of corner kicks that the teams will make in regular time. There is also an option of over/under betting.
Corner Handicap
A bet on the team to make more corner kicks with regard to positive or negative handicap. Your bet wins only if your selected team wins. If the match ends in a draw or your selection loses, your bet counts as lost. For example, if you bet on the local team with a +1 handicap, and the match ends at 1:2 for corner kicks, the result is a score draw of 2:2 and your bet loses.
Home Corner Total In Ranges
A bet on the number of corner kicks that will be made by the local team. Bets are accepted in the ranges: 0–2, 3–4, 5–6, 7+.
Away Corner Total In Ranges
A bet on the number of corner kicks that will be made by the visiting team. Bets are accepted in the ranges: 0–2, 3–4, 5–6, 7+.
Home Corner Total
A bet on the correct or over/under number of corner kicks that will be made by the local team. A bet is accepted for numbers with an increment of 0.5.
Away Corner Total
A bet on the correct or over/under number of corner kicks that will be made by the visiting team. A bet is accepted for numbers with an increment of 0.5.
Corner Total In Ranges
A bet on the number of corner kicks that will be taken by the teams. The bet is accepted for: less than 9, 9–11, 12+.
Corner Odd or Even
A bet on the odd or even number of corner kicks that the teams will take in regular time.
First Half Corner Total
A bet on the team to make more corner kicks in the first half.
First Half Total Corner Kicks
A bet on the total number of corner kicks that the teams will make in the first half. A bet with an increment of 0.5 is accepted for the correct number or over/under.
First Half Corner Handicap
A bet on the team to make more corner kicks in the first half with regard to positive or negative handicap.
First Half Home Corners
A bet on the number of corner kicks that will be made by the local team in the first half. Bets are accepted for outcomes: 0–1, 2, 3, and 4+.
First Half Away Corners
A bet on the number of corner kicks that will be made by the away team in the first half. Bets are accepted for outcomes: 0–1, 2, 3, and 4+.
First Half Home Corner Total
A bet on the corner kicks that will be made by the local team in the first half. A bet is accepted for an exact score or over/under with an increment of 0.5.
First Half Away Corner Total
A bet on the corner kicks that will be made by the visiting team in the first half. A bet is accepted for an exact score or over/under with an increment of 0.5.
First Half Total Corner Kicks
A bet on the total number of corner kicks that the teams will make in the first half for ranges: less than 5, 5–6, 7+
First Half Odd or Even Total Corners
A bet on the odd or even number of corner kicks that the teams will make in the first half.
Card Total
A bet on the team that will have the most cards in the match or on the equal number of cards for both teams.
Total Cards
A bet on the total number of cards in regular time. A bet is accepted on an exact amount or over/under betting.
Home Card Total
A bet on the number of cards the local team will receive in regular time. A bet is accepted on an exact amount or over/under betting.
Away Card Total
A bet on the number of cards the local team will receive in regular time. A bet is accepted on an exact amount or over/under betting.
First Half Total Cards
A bet on the total number of cards the teams will receive in the first half. A bet is accepted for an exact score or over/under betting.
Second Half Total Cards
A bet on the total number of cards the teams will receive in the second half. A bet is accepted for an exact score or over/under betting.
First Half Home Cards
A bet on the number of cards the local team will have in the first half. A bet is accepted on an exact amount or over/under betting.
First Half Away Cards
A bet on the number of cards the visiting team will have in the first half. A bet is accepted on an exact amount or over/under betting.
Card Points
A bet on the number of cards in regular time expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under with an increment of 0.5.
Card Points in Ranges
A bet on the number of cards in regular time expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under within the ranges: 0–30, 31–45, 46–60, 61–75 and 76+.
First Half Card Points
A bet on the number of cards in the first half expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under with an increment of 0.5.
First Half Card Points in Ranges
A bet on the number of cards in the first half expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under within the ranges: 0–30, 31–45, 46–60, 61–75 and 76+.
Dismissal Y/N
A bet whether a player will be dismissed in regular time.
Next Goal Scorer
A bet on a player of either team to score the next goal.
Player to Score/not to Score
A bet on the performance of a player from either team. Regular time counts.
Penalty Shootout Difference
A bet on the goal difference that the penalty shootout will have.
Penalty Shootout Sum of Goals
A bet on the total sum of goals scored in the penalty shootout. Accepted on an exact amount or over/under betting.
Correct Penalties Scored
A bet on the exact sum of penalties scored by both teams.
Home Penalties
A bet on goals that will be scored by the local team in the penalty shootout. Accepted on an exact amount or over/under betting.
Penalty Shootout Total Away Goals
A bet on goals that will be scored by the visiting team in the penalty shootout. Accepted on an exact amount or over/under betting.
Penalty Shootout Correct Score
A bet on the correct score the teams will have in the penalty shootout.
Penalty Shootout Sum of Goals Odd or Even
A bet on the odd or even sum of goals the teams will score in the penalty shootout. If all penalties fail and the score is 0:0, the amount will be taken as even.
Penalty Shootout Home Odd or Even
A bet on the odd or even sum of goals the local team will produce in the penalty shootout. If all penalties fail and the score is 0:0, the amount will be considered as even.
Odd or Even Visiting Team Kicks During Penalty Shootout
A bet on the odd or even sum of goals the local team will produce in the penalty shootout. If all penalties fail and the score is 0:0, the amount will be considered as even.
Penalty Shootout and Goals
A bet on the winner in the penalty shootout and the sum of goals in the match. The sum of goals is accepted as the exact amount or over/under betting.
Result of Next Penalty in Series
A bet on the result of the next penalty in the series.
Goal Leader in 15 Minutes
A bet on the team to score the most goals in 15 minutes within a set range of normal time.
Next Goal in 15 Minutes
A bet on the team to score the next goal in 15 minutes within a set range of normal time.
Sum of Goals in 15 Minutes
A bet on the sum of goals the teams will score for 15 minutes within a set range. Accepted on an exact amount or over/under betting.
Which team will win the remainder of the match
Bet on the team, which will win the remainder of the match, starting from the moment of accepting bets and ending with the end of regular time of the match (half, period, etc.). Goals scored by the teams before the bet was accepted do not count.
Result, not including a draw.
Bet on the win of one of the teams. In case the match ends in a draw, the bet is calculated with odds of 1.0.
Main Information Sources
www.uefa.com – European Cups
www.fifa.com – International games
www.rfpl.org – Russia, Premier League
www.1fnl.ru – Russia, 1st division
www.rfspro.ru – Russia, 2nd division
www.sportinglife.com, soccernet.espn.go.com – England
www.kicker.de, www.bundesliga.de – Germany
futbol.sportec.es, www.marca.com, es.sports.yahoo.com/fo/ – Spain
www.gazetta.it, www.televideo.rai.it, www.virgilio.it – Italy
www.lequipe.fr, www.football365.fr – France
www.a-league.com.au – Australia
www.bundesliga.at – Austria
www.argentinesoccer.com, www.futbolargentino.com.ar – Argentina
www.football.by – Belarus
www.sport.be – Belgium
www.pfl.bg, www.bulgarian-football.com – Bulgaria
esporte.uol.com.br – Brazil
www.voetbal.nl – Holland
www.sportnet.gr – Greece
www.dbu.dk, www.viasatsport.se – Denmark
www.one.co.il – Israel
www.rte.ie – Ireland
www.ksi.is – Iceland
www.femexfut.org.mx – Mexico
www.vg.no – Norway
www.maisfutebol.iol.pt – Portuguese
www.prosport.ro – Romania
www.bbc.co.uk/sport – North Ireland
www.sleague.com – Singapore
www.futbalsfz.sk – Slovakia
web.mlsnet.com – the USA (MLS)
www.angelfire.com/nj/sivritepe/, www.turkishsoccer.net – Turkey
www.pfl.com.ua, www.ffu.org.ua – Ukraine
www.welshpremier.com – Wales
www.futisporssi.fi – Finland
www.prva-hnl.hr – Croatia
fotbal.idnes.cz – Czechia
www.football.ch – Switzerland
www.svenskfotboll.se – Sweden
www.sportinglife.com – Scotland
www.j-league.or.jp – Japan
www.boff32.ru – Bryansk Football Federation
Esports Rules
  1. If a Match isn't started 30 hours after its scheduled starting time all bets on that Match are void.
  2. If the format of a match is changed (number of Maps, Rounds etc.) all bets will be void unless that information was conveyed in the market or the change had no affect on a particular market (such as bets on specific Maps or First Blood etc.).
  3. If a Map is remade or rewound by Chronobreak or similar method, any markets that have already been determined (such as First Blood, First Tower, First to 10 Kills etc.) will be not be changed. Any markets that have not previously been determined will be settled based on the results of the remade or rewound Map.
  4. In a match where one team or competitor has an advantage of one or more maps awarded as part of the tournament format (for example due to one team coming from the upper bracket in a double elimination format), Company’s match line will include the given advantage. If there is a 1-0 advantage, Company's map offering will start with map 2, if there is a 2-0 advantage, Company's map offering will start with map 3 etc. If the advantage comes from a walkover/default win that was awarded by admin decision for example due to one team showing up late to their match this does not apply.
  5. "Kill" markets will be resulted using the in-game Scoreboard.
  6. Match-period Handicap, Money Line and Over/Under markets use Maps won as scoring units.
  7. Any overtime or other tiebreaker method used is considered valid in determining results.
  8. If a Map is void due to retirement, disconnection, disqualification, walkover or other admin decision: all bets on that Match and subsequent Maps will be void. Prior Maps that were played to completion will have action.
Sub-Sport Rules
CS:GO
  1. If at least 5 rounds of a Map are played with fewer than 10 competitors, all bets on the Map will be void.
  2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all bets on that Map will be void.
Valorant
  1. If at least five rounds of a Map are played with fewer than 10 competitors, all bets on the Map will be void.
  2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all bets on that Map will be void.
Dota 2
  1. If a Map starts with fewer than 10 competitors all bets on the Map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
League of Legends
  1. If a Map starts with fewer than 10 competitors all bets on the Map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Overwatch
If a Map starts with fewer than 12 competitors, all bets on the Map will be void.
Rainbow Six
If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are completed, all bets on the Map will be void.
Fortnite
The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual Round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (Placement Points + Kill Points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (Placement Points + Kill Points) gained by each team over the course of the event.
PUBG
The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual Round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (Placement Points + Kill Points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (Placement Points + Kill Points) gained by each team over the course of the event.
Esports Market Rules
  1. Map Duration Over/Under: A Total duration (in minutes) is offered. Under bets win when the Map ends in fewer than that number of minutes and Over bets win when the Map lasts longer than that number. If the Map ends while that minute is displayed on the in-game Scoreboard bets will be void.
  2. First Tower: Bets on the team that has one of their towers destroyed first lose, and bets on the other team win.
  3. First Blood: Bets on the team that is announced in-game to get "First Blood" win, and bets on the other team lose
  4. First Inhibitor: Bets on the team that has one of their Inhibitors destroyed first lose, and bets on the other team win.
  5. First Barracks: Bets on the team that has one of their Barracks destroyed first lose, and bets on the other team win.
  6. First Turret: Bets on the team that has one of their Turrets destroyed first lose, and bets on the other team win.
  7. Will there be an Ace: Ace is defined as a single player who kills 5 enemies in a single Round
  8. Will there be a Knife Kill: A Knife Kill is defined as a player killing an enemy using a knife in an official Round.
  9. To Advance: Markets on teams "To Advance" or "To Win Final" are bets on which team advances to the next round of or wins a Tournament. They have action when and wherever a match or stage is completed, regardless of if it is moved, delayed or postponed
Cookies
Betmaster uses cookies for personalization. By continuing to use this service, you agree to this.